![]() Or perhaps change an even earlier word choice and the kids find some glowing green goo that morphs and attacks organic matter. Change a single word during the decision sections, and Rolo goes missing, and the story follows on for a few hours searching for him and uncovering yet further mysteries. Or do they? Well, as I’m going to explain, that’s only one route the early chapters can take. They bump into someone in a hazmat suit with what looks like a bodybag, who tries to suddenly grab Luka and Rolo, and they only just get away with their lives. There’s something happening, people going in and out. Out late one night, Luka and his friends unearth strange goings on at the abandoned factory in the woods. ![]() But just like in Castle Rock or Hawkins, it’s just the calm before the storm. Everything seems somewhat idyllic with the local paper and little bat reporter, the tired old dog mayor, the hyena entrepreneur trying to help struggling families. Coupled with the anthro characters you’d be forgiven for seeing a fair bit of Night in the Woods in its inspiration. The town is on the cusp between past and future, brushing away the old benefactor family of the Valentines after the death of their patriarch some years back, and in the throws of regeneration with the Perennial Harvest company coming into town to rejuvenate everything. It may sound trite to say the town is a character but Beacon Pines really earns that description. From their treehouse to the derelict factory in the woods, from the creepy manor near town to the shops and library, they have free rein over the town and get up to mischief constantly. He and his best friend Rolo, and their new friend Beck, are masters at it. His Gran has come to stay to look after him and keep him fed and out of trouble.īut ‘trouble’ is Luka’s middle name. Luka’s father died six years ago, and his mother is currently missing. You play as Luka, a 12-year-old anthropomorphic fawn boy and a resident of Beacon Pines, a small American town such as you might find in a Stephen King novel. She will read the prose-based exposition and explanation, and then the watercolour illustrations will seep in from the edge and suddenly you’re in Beacon Pines itself. Beacon Pines takes place as if it were a physical novel being read to you by the narrator. It’s a fourth-wall breaking novel and video-game rolled into one, playing out as a story that is writing itself (like Bastian’s book in the Never-Ending Story) but then finding the means to continue writing itself within the world of the story. On the next level, it’s an ever-changing, constantly-revealing, multi-branching narrative game that tasks you with completing not just your choice of story but most of its branches to uncover the information you need to progress in others. On one level it’s the evolving story of a small town of anthropomorphic characters and in particular a few young kids as they uncover the creepy mysteries behind their town and the secrets of the people in it. Charms you find in the world represent particular words that can then be used to pivot the action of a character and take the storybook narrative in an entirely new direction. ![]() The Finger Guns Review:īeacon Pines is a game where everything literally hinges on a single word. Gorgeous Anthro adventure Beacon Pines requires you to find the words to discover the mysteries of its cute and creepy tale.
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